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A game made to last the duration of the music track made by Oxsa.

Blast the maximum amount of asteroids and enemy spaceships before reaching the end of your journey.

Note: Hard mode is hard.

Play now
Spaceship On Steroids Personal project

One-button Endless Runner. Originally created as a teaching support for Unity courses.

Play now
Mutinity Personal project

Play as a deadly (but cute!) gun-saber equiped robot and use the environment to eliminate your opponents in fast paced games.

Website
Botchers Personal project

In this platformer your goal is to get to the exit door without being spotted by the guardian eye. Silence and discretion will be your best weapons.

Project still in development.

All Seeing Eye Personal project: In development

Short horror game made during the Global Game Jam 2019. As a child going to the bathroom in middle of the night is kind of a creepy adventure. Find your way in the darkness to find the toilet before wetting yourself.

Play now Website
Le Petit Coin Global Game Jam 2019

A turn-based game, made in partnership with Studio Clouzo, where you take control of a monkey and whose goal is to have the greatest lineage.

In development.

Website
Breeding Development & Sound design

Adopt a Yummy, a cute creature made of food, and send it to explore the vast Yummy Islands. Each Yummy, that you can adopt on the Ethereum network, has unique features and personnality.

Arrested development.

À table! Gamedesign & Development

Pacman hit the street, using walls as a projection screen and windows as obstacles! This installation was presented in Geneva and Zürich, especially for the Ludicious game festival.

Website
Pacman mapping Development & Mapping

Trading card game on iPhone and Android set in a dark fantasy world.

Website
Moonga Backend development

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© 2O18 Pierre-Igor Berthet